||[Aug. 23rd, 2006|10:12 pm]
At the Sign of the Fedora Game Development
This will be where we do our stuff. Exciting, innit? If everything gets put here, we won't lose any of it.
Right, first off we have a statement of what we're looking for in the core rules:
The basic splat groups:
Intuitives - I think we'll go with Steve's ideas, that these are either people with a long-term deal with a particular spirit, or have been taken by a spirit. This is reflexive magic, basically.
Invokers - People who summon, communicate with and make deals with/persuades/co-erces spirits to provide information, assisst them in some way, grant them short-term powers.
Negators - The antithesis.
Internal/own spirit - does what it says on the tin.
As long as we have a basic grasp of this and work out some basic groupings/spheres the details can come with the rules. As I've said before, I want this to be a system where people can go away with thne rules and easily build their own affinity.
I'll post more tomorrow - I'm shattered.