Log in

No account? Create an account
At the Sign of the Fedora Game Development [entries|archive|friends|userinfo]
At the Sign of the Fedora Game Development

[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

Stages [Feb. 13th, 2007|06:51 pm]
At the Sign of the Fedora Game Development

[Tags|, , , , ]
[mood |exhaustedexhausted]
[music |Lacuna Coil, 'Heir of a Dying Day']

phases of gameCollapse )

core character/game conceptCollapse )

Feedback please, on this and other stuff. My mind needs to feed on discussion, on your BRAINS mwahahahahahahahahahahahahahahahahaha! *ahem* *Suppresses the inner Mindflayer*.
link1 comment|post comment

Mission statement? [Aug. 23rd, 2006|10:12 pm]
At the Sign of the Fedora Game Development

[mood |tiredknackered]
[music |Default, 'Sick&Tired']

This will be where we do our stuff. Exciting, innit? If everything gets put here, we won't lose any of it.

Right, first off we have a statement of what we're looking for in the core rules:

The basic splat groups:

Intuitives - I think we'll go with Steve's ideas, that these are either people with a long-term deal with a particular spirit, or have been taken by a spirit. This is reflexive magic, basically.

Invokers - People who summon, communicate with and make deals with/persuades/co-erces spirits to provide information, assisst them in some way, grant them short-term powers.

Negators - The antithesis.

Internal/own spirit - does what it says on the tin.

As long as we have a basic grasp of this and work out some basic groupings/spheres the details can come with the rules. As I've said before, I want this to be a system where people can go away with thne rules and easily build their own affinity.

I'll post more tomorrow - I'm shattered.
linkpost comment

[ viewing | most recent entries ]